Amapi 3D as the name implies is a 3D graphics program
by TGS. Never heard of them? Neither had I but chances
are you'll be hearing more form this company as 3D
and animation continue to take off. Primarily a 3D
modeling program, Amapi does have some animation capabilities
as well as a strong rendering engine. In this article
I'll go over some of the features of its newest release
and try and point out some of the strengths and weaknesses
of the program.
The Interface
According to TGS one of the most popular aspects
of Amapi is the Workshop or 'Natural Design' Interface.
Instead of the standard straight line tool box found
in other programs the Workshop Interface consists of
three separate palettes that are displayed one at a
time in an arc on the right of the screen. To switch
between palettes you simply move the mouse over to
the palette area. A standard interface option is available
if you don't like the Workshop Interface.
I have to admit I was skeptical at first but after
using the Workshop Interface a few times I was very
pleased with how automatic switching tools and palettes
became. Another surprise is the ability to quickly
change the view in the scene using keyboard shortcuts
or make small adjustments using the arrow keys. Sometimes
having a second window open can be very helpful and
it's nice that you can open as many windows (each with
its own display type and view) as your monitor can
hold.
One word of caution: Amapi calls the three palettes
Construction, Modeling, and Assembly and with about
ten tools each I was constantly trying to figure out
which tool was where. When I renamed the palettes in
my mind to creation, modification, and transformation
it was much easier to find the tools I was looking
for and get some real modeling done.
The Construction Palette houses the tools that create
the three types of objects found in Amapi: curves,
surfaces, and volumes. The drawing tools are used to
create either polygonal or NURBS 2D shapes. Hull, coon,
and Gordon surfaces are the three types of surfaces
available. Volumes include basic primitives such as
spheres, cubes, and cones as well as more advanced
objects that are created by extrusion, lofting, etc.
I especially like the way Amapi's extrusion tool works,
it's very easy to use and doesn't require any extra
dialog boxes to create more complicated objects. In
fact, whenever a tool is in use the active palette
disappears giving you the whole screen to use and letting
you view the object you are working on in a non-cluttered
environment. This is one of the few powerful programs
you can use with a relatively small screen and not
spend half your time cursing at or searching for palettes.
The
Modeling Palette includes the tools that allow you
to modify an object once it has been created. This
palette holds the tools to chamfer, add thickness,
smooth, or 'decimate' an object. Also, found in this
palette is the punch tool which allows for creating
Boolean objects. Amapi handles Boolean objects well
and does not display any of the instability problems
Boolean operations are known for. Other tools of note
here are the smooth and decimate tools. The smooth
tool has five different options, each working best
depending on the original design of the object being
smoothed. A couple of these are particularly good for
creating the natural smoothness of organic objects.
The decimate tool reduces faces and overall complexity
of an object. The nice thing here is that it removes
more faces from areas that are less complex giving
the maximum reduction in faces (and file size) while
maintaining the original shape of the object.
The last palette is the Assembly Palette, which has
the traditional transformation tools (move, rotate,
and scale) as well as some handy tools such as weld
and lay on that assist in combining objects together.
As you can see Amapi contains quite a few powerful
modeling tools. Some of the new features introduced
in version 5 make these tools even stronger.
New to version 5
Both the decimate and smooth tools already mentioned
are new to version 5 but that's not all. Dynamic Geometry
stores creation information of some complex objects
with the objects themselves. This lets you adjust an
object by acting on its components. For example, you
can change the shape of an extruded object by changing
the line of extrusion (or the shape extruded). This
lets you quickly make modifications to objects that
would otherwise be difficult or impractical. Unfortunately,
many of the modeling tools cause this dynamic geometry
information to be lost and render the object a polygonal
mesh.
There
are improvements in almost every aspect of the program.
From new display modes to improved text to the new
Active Styles function of the material editor which
renders objects in a cartoon-like way.
There are also new deformation tools that allow you
to taper, bend or twist an object. And these features
can be animated. The general animation tools are however,
very weak. Though morphing and animation along a path
are possible, modeling is really what Amapi is about.
TGS suggests a primary use of Amapi to be modeling
objects that are then exported to more powerful programs
for animation. In support of this philosophy Amapi
exports to just about every major 3D format out there.
New to version 5 is the ability to output files for
Cinema4D and Zap, TGS's new web 3D format.
Recommendation
If it wasn't for the capabilities of Amapi's material
editor I would chalk this program up as only useful
for exporting models to better programs. But with the
ability to create and store complicated materials that
offer a lot of depth Amapi enters the realm of a 3D
illustration package. The lighting and camera options
are limited but the material editor is both powerful
and easy to use.
If you're looking for a full-powered animation product
keep looking. If on the other hand a strong modeler
is what you need Amapi offers an excellent product
with a nice interface at a reasonable price. With its
numerous export capabilities no matter what your final
destination Amapi will help get you there.
Product: Amapi 5.0
Company: TGS, Inc.
MSRP: Retail - $399 Upgrade - $199
Rating: (5
possible)
Hits: Powerful modeling tools, nice overall
interface, deep material editor.
Misses: Limited animation capabilities,
material editor slow
Requirements:
- Power Mac
- Mac OS 8.x or higher
- 24MB RAM
- 15MB disk space
- 256 color monitor
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