Cider Press: Have
Laptop, Will Play Games
Escape Velocity Nova Makes Nice With Your Laptop And OS
X
A review by Russ Aaronson
5-2-02
Escape Velocity: Nova Review
I've only used three Apple laptops for any extended
period of time, and every copy has had a version of
Escape Velocity nestled away on it, somewhere.
My first Powerbook was the venerable (and still quite
upgradeable) Powerbook 1400/166. I had the pleasure
of using that 'book for two years, and in that time
I often pushed it to its limit. Occasionally, I pushed
too hard; most notably when running enormous PowerPoint
presentations, but also with games that just weren't
happy living on its little hard drive. I will never
forget the crushing realization that my little 'book
had limits when Mechwarrior ran too slowly to complete
the timed trials during training missions.
That moment also forced another epiphany: not every
game was meant to be played on a laptop. The dream of
portable gaming nirvana quickly dissolves when playing
a first person shooter, or any other thriller requiring
deft mousing skills. Trackpads are hardly suited for
split-second timing, and external mice are, well, external.
Unfortunately, laptops lag behind desktops in other
game sensitive performance areas like hard drive size/speed,
graphics card quality, and screen size.
Of course, I've been an occasional gamer since the
Atari 2600 days, and I've learned that performance doesn't
guarantee pure gaming satisfaction (and anyone who can
remember the halcyon days of the old Atari/Intellivision
debates is certain to agree, or disagree, with such
an assertion). Rather than fault my venerable 1400 for
its shortcomings, I decided to make an informal list
of qualities a good laptop game should possess. I now
present that list, made formal for you, the laptop gaming
public.
The Ten Commandments of Good Laptop Gaming:
No serious mousing required. - This one's
fairly obvious. With the possible exception of Oni,
most FPS games just aren't worth playing using a trackpad.
No CD required - This is the only category
that caused LodeRunner2 to stumble in its quest to
be the king of laptop gaming. Though this is more
important for laptops with swappable drives, remember
that everything you carry adds to the weight of your
laptop bag, and they get heavy, fast. You could always
use a disk image, but that still eats up a chunk of
valuable storage space. Do you want to choose between
a multimedia project for work and your 27th
level fighter-cleric from Icewind Dale? I didn't think
so.
Modest system requirements - Everything your
laptop does eats away at battery time. Extra batteries
are heavy and expensive. You do the math.
Limited graphics acceleration (none, if possible)
- In addition to the reasons for the previous
rule, you should get used to limiting your tastes
now. Tomorrow's games use tomorrow's chips, and your
laptop shipped with yesterday's graphics card the
day it rolled off the line.
Not too hard on the keyboard - Especially
on the newest Powerbooks, bashing away on the keyboard
means pummeling the heart of your system. Also, a
hearty, key-pounding round of Maelstrom is almost
certain to be frowned upon when you're in the proverbial
"center seat" (the guy from those iBook
ads was annoying enough, wasn't he?).
Good gameplay when sound is muted - I don't
want to hear you discuss your hemhorroids with your
travel buddy, so I know you don't want to listen to
the theme music to Bugdom for four hours. If it's
no good without the sound, it's useless on a laptop.
High replay value - How many games can you
fit on your laptop's hard drive? Use the space for
the ones that keep going longer than the Energizer
bunny. Modestly sized plug-ins and expansions earn
bonus points in this category.
PG-rated content - This category got Shadow
Warrior deep sixed from my last laptop. Mixed company
may not appreciate the fine art of decapitating an
opponent, and then holding his head like a bowling
ball to kill more mutants. If you cannot live without
sex, violence, and mature language when you travel,
pick up a Carl Hiaasen novel at the airport bookstore.
Multiplayer is unimportant - Some games find
their strength in giving players the ability to virtually
taunt and kill close friends and loved ones. If your
favorite coffeehouse hasn't set up a free wireless
network, you're just blastin' away at those big, dumb
bots.
Variable length gameplay - They've changed
your departure gate three times within an hour. Do
you know how long you'll have before you have to put
your 'book back to sleep? Bye-bye, Risk.
The Escape Velocity series has lived on every hard
drive of every PowerBook I've worked with because it
addresses every concern in my list. The original EV
ran perfectly on the PB 1400, and Escape Velocity: Override
fit my Pismo Powerbook quite nicely (though many of
the new ships were quite ugly). Now Ambrosia Software
threatens what's left of my productivity with an OS
X native version of Escape Velocity: Nova, a totally
revamped, 16 bit version of my old laptop favorite.
Is EV:Nova the perfect game for my 400mhz TiBook?
I'm new to the Mac, and I have no idea what this
Escape Velocity game is all about.
Congratulations! You're about to learn one more reason
why Mac fanatics feel superior to Windows users. None
of the EV games has ever been ported to any other platform
(at least, not officially), and we're quite proud of
this rare chance to enjoy a fantastic game the other
guys can't. I still believe that the best way to learn
about the game is to just sit down and play it, but
here's the important stuff you need to know.
See that dark little speck in the center of theEarth?
That's your ship at the start of EV:Nova, and it reflects
how important you are to the universe around you.
You start the game here, as a young star captain in
a tiny little shuttle, orbiting around a planet near
Earth, but many years into the future. After following
instructions to land your ship, you'll meet Barry, an
experienced captain willing to show you the basics.
If you're familiar with eariler versions of the game,
feel free to tell Barry to cop a walk, but most folks
will want to run a few cargo missions with him to learn
the ropes. It doesn't take long to make enough money
to soup up your ship, and as you complete different
missions in the game, more options become available
to you. Frankly, this is the part of the game that everyone
seems to love, and the part that makes you forgive its
inconsistencies. The dizzying array of upgrades includes
weapons, shielding, sensors, engines, superstructure,
countermeasures, cloaking, and power. You can also shop
around for the perfect ship to fit your tastes. Do you
crave a nimble little strike vehicle? There are plenty
to choose from. Prefer an enormous warship? Save up
enough money and the battles will come to find you.
If you see another ship you like more than yours, you
can always try to disable and capture it.
Stock up when you have the chance
-- you'll need 'em!
All of these options are available at the start of
the game, but the way you live will determine which
outfits are available to you, which missions are offered
to you, and even which ports you can call home. There
are six major mission strings in the game, and they
each cater to a different gamer's personality. You can
aspire to work for the man and join the Federation;
but if you think the Star Trek-esque Federation is more
like the Star Wars style Empire, the Rebellion is always
an option. The Klingon-inspired Aurorans make for an
interesting, battle-filled campaign, as will an alliance
with the Pirates. If you prefer the unknown, the remarkably
deadly Polaris or the mystical Vell-Oss are interesting
choices. Whichever path you choose, you'll find a combination
of arcade warfare, RPG character building, and choose-your-own-adventure-styled
storytelling in your future
.
This mission is easy money, but you'll
have to earn the trust of the Nirvana Terraforming company
first.
If you don't like being told what to do, just ignore
all of the campaign mission requests and do your own
thing. You could even trade your way to the biggest,
baddest ship around, capture some escorts, and go around
the universe demanding tribute from any planet in the
system
.
This is what the universe looks like
to the novice pilot Cade Connely.
And this is a close-up of the universe
as experienced Federation Bureau commander Yossarian
sees it.
And don't worry about running out of planets to conquer,
because a universe this big will take a while to explore.
The sheer magnitude of the Escape Velocity universe
is dizzying, albeit repetitive at times.
EV:Nova and the Ten Laptop Gaming
Commandments
Does EV:Nova stack up to its predecessors as a fine
laptop game? Let's take it item-by-item.
Mousing/Controls - The controls haven't changed
much since the very first game. Your ship's controls
are basically those of the old Asteroids arcade game,
with extra buttons for navigation and escort. Weapons
controls are simplified to primary fire and secondary
fire, with each button controlling unlimited and limited
ammunition weapons, respectively. The inclusion of turreted/guided
weapons allows for a remarkable variety of firepower
within a simple control scheme. Overall, EVN continues
the same perfect laptop controls of its brethren, and
if it ain't broke
No CD Drive? - No problem. This is shareware,
so a 30mb download should cover it. That's a long download
for us 56K folk, but not impossible, and I'm certain
that EVN will appear on all of the major Mac magazine
CD's if you're discouraged. Once unstuffed, the game
takes a svelte 70mb of hard drive space, and the inevitable
plug-ins that will soon follow should be small in size.
Modest system requirements? - 128mb RAM, PowerPC,
Mac OS 8.1 or later (Mac OSX Native) Basically, if it
ain't beige, it's good to go. Even some of your Gil
Amelio-era workhorses should be able to handle EVN.
This is not the proper way to successfully
conquer an Auroran planet.
Graphics acceleration? - None needed. Of course,
the graphics here aren't likely to win any awards, but
they've improved tremendously. From the running lights
on your first shuttle to the wonderful pulsing clouds
of an exploding Electro-Magnetic Pulse torpedo, this
game looks polished. Besides, a shift to 3D graphics
means 3D piloting, and then you have Descent -- another
decidedly non-laptop-friendly game.
Not too hard on the keyboard? - You can expect
to smack the keyboard from time to time; but the primary
weapons key (in my case, the spacebar I've abused so
heavily during MacMame rounds of Galaga) is basically
an automatic-fire setup, and mindlessly pounding the
other fire key could leave you with an empty missile
launcher, fast.
Good gameplay without sound? - EVN isn't just
playable, but preferable when muted. I'm not saying
the sound of several cruisers duking it out isn't fun,
but many of the incidental sounds (orders acknowledgements
and hyperspace jumps) can wear on you at times. Cue
up iTunes, then get back to blasting.
High replay value - First off, you have six
different major campaigns, and it will take you hours
to finish each one. Then you have a slew of minor mission
cycles (some of which are far more enjoyable than the
campaigns). Toss in that big, empty map to fill out,
and you have more than enough bang for your buck. I
have one pilot who has completed the Federation campaign,
and it's still fun to find new ship configurations and
pick fights with tougher enemies. I've found that there
really is no "killer configuration", and that
a clever pilot can make almost any ship into a veritable
death star. Just wait until you see all of the plug-in
campaigns that users will make, and you'll wish you
had much more time in your day.
PG rated content. - No harsh language, no graphic
violence, no problem. Half of the ships even have escape
pods which you can't target. If the Star Wars films
didn't offend your delicate sensibilities (Jar-Jar Binks
notwithstanding), you shouldn't have any problems.
Multiplayer is unimportant. - And that's a good
thing. Take a quick look at the Ambrosia web boards
and you'll see innumerable requests for a Multiplayer
version of EVN. You'll also see an emphatically negative
response from the developers every time. Much as we'd
love to build up our ships, and then square off against
each other in mortal combat, this is still a story-based
game. Period.
Variable length gameplay - Again, a perfect
score for EVN in this category. Aside from a long load
time, this game benefits from five minutes of play,
or fifty hours of sleep deprivation. All in all, EVN
still ranks as one of the preeminent laptop games on
the Mac. And better yet, it's all ours.
Criticisms
As polished as this "shareware" may be, there
are a few important considerations for the inevitable
update to the current version of EVN.
Some of the campaigns can get repetitive
and boring. There are even times when a situation
will arise that stalls, or even derails the campaign.
Maybe someone never meets you "in the bar",
or you're considered a hostile enemy on the planet
you need to land on. If this should happen, go on
a little vacation to another part of the galaxy and
explore, or run some cargo missions to raise some
cash. I've found that this solves the problem most
of the time. If not, check out the web boards at Ambrosia
for a way out (there's even a way for you to edit
your pilot file and re-enable the mission). Nevertheless,
such bugs can be quite annoying.
Some of the missions seem to amount
to some kind of stamina test, designed to measure
how much boredom you can endure before you get the
good battle/warship/weapon. That's just a bit too
realistic for me. Of course, these are fine opportunities
to look up from your laptop and see if your life has
remained intact.
Major battles can be over by the time
you get there, and the conclusions to most of the
campaigns are unsatisfactory, so remember to enjoy
the trip.
As I said before, the sound needs work,
and you should have the option to mute some of the
more disturbing effects.
There are many typos in the game's
mission texts. I honestly believe that this is the
only telltale sign of the oxymoron "quality shareware"
in this game. Most of these typos should be corrected
in an upcoming maintainence release, but such a wealth
of typos is hard to accept in a thirty dollar game,
shareware or otherwise.
The price seems a tad high. Not that
EVN isn't worth thirty dollars (and not that I've
paid thirty dollars or more for less enjoyable games);
I simply have trouble justifying spending more than
twenty dollars on any game, ever. This puts me into
the gaming minority, but it is a consideration.
Conclusion
Escape Velocity: Nova is a fine addition to Ambrosia's
legendary series, and it is still one of the best laptop
games available. Very few shareware games are worth
purchasing, and this is one of the select few. If you've
played EV before, you're probably playing the game instead
of reading this review, and your check is already in
the mail. If you're new to the Mac, or shareware games
that are worth buying, download the demo and give it
the full thirty days. When Captain Hector's shareware
reminders start getting violent, you'll have just one
more reason to buy this game.
So go ahead and buy Escape Velocity: Nova -- your
laptop will thank you.
Russ Aaronson
English Teacher,
Pompano Beach, FL
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