How would World War II have been different if the
Brits had not been driven into the sea at Dunkirk,
and the French not fallen at the Maginot Line? Enter
the world of an interactive, 3D battle simulation of
the European Theater during the early years of WWII. WWII
Online (WWIIOL) is developed to be "a combined
arms simulation" for both PC and Mac, with virtual
air, ground, and sea combat missions played against
thousands of other players around the world.
An Enemy Panzer Has Spotted You
Several years ago, I was introduced to online war
gaming in a flight simulation called Air Warrior. Unlike
video games, such as Asteroids, where you try to avoid
obstacles while you "fly" and shoot, Air Warrior was
built upon real flight modeling and combat damage calculations.
In other words, you had to learn the techniques of
real flight combat maneuvers to be successful. Rudder
pedals, a joystick, and a weapons control throttle
made the environment realistic and gave you an advantage
over those playing by keyboard or joystick alone. Some
of the best aces in the game also happened to be real
world combat pilots, which says something about the
flight modeling. WWIIOL is a more ambitious project
than Air Warrior. The developers have extended the
realistic environment to tank and infantry combat and
to simple assault ships. You can take part in ground
assault with rifle, grenade, and machine gun, or you
can drive a tank. You can set up a defensive position
around your city or base with anti-aircraft or anti-tank
weapons. If you are very brave and stealthy, you can
even blow an enemy tank as an infantryman with a sticky
bomb called a "satchel charge." You run up, attach
the charge, and run away as fast as you can, hoping
you don't blow yourself up or get mowed down by the
tank's machine gun.
German Sapper
The game has 3 sides so far: French, English, and
German, with slots for other countries to be added
as the war progresses. The weaponry and armor for each
country are modeled on real equipment from the first
3 years of the war. As such, the inferiority of the
French tanks is readily apparent. They are slow, have
low visibility, and less armor piercing power than
their German counterparts. The Brits have some pretty
fast and agile tanks, but they have thin armor. One
shell from a Panzer usually does in a Brit or French
tank, but it takes 3 to 5 hits from the Allies to kill
a German tank. So strategy is important. Fire, move,
hide, move, and fire. A good tanker needs to think
to survive. Did I mention you are playing against other
real people who are also trying to kill you and survive?
It gets tense and smoky inside the turret.
The game also provides a great environment for infantry.
The shrubs and brush are very realistic. You can climb
large trees and hide. You can climb buildings and be
a sniper. You can hide in the rubble or sneak up on
your opponents. It is very disconcerting to be moving
your anti-tank gun into position, only to be shot by
a sniper from who knows where ...but such are the fortunes
of war. House to house fighting is the only way to
clear out enemy infantry, and when the enemy have infiltrated
the town, you have to call out the barracks to do a
sweep of the buildings.
Realistic Shrubs and Bushes Provide Excellent Cover
for Infantry
Click image for larger picture
Battle Map
As for ships, the online manual states, the "Fairmile
B ...for simplicity’s sake has been made available for
both sides. These craft are essentially floating gun
platforms, capable of destroying infantry, tanks, and
aircraft, and can not only be used to support ground
operations near waterways but transport troops as well." Ship
battles are limited to canals for the most part, so your
range of movement is limited, but you can have several
people join you on a ship, bomber, or tank, to create
a full crew and man each station. A full crew gives you
the edge over single pilot operations, for when solo,
you have to jump to different battle stations using the
keyboard, pick a weapon and fire, while continuing to
drive your boat or tank. Whether playing solo or as a
crew, the competition is severe.
The Good:
One of the things that is so special about interactive
gaming is the online community it creates. People form
into units and squads and join user groups in a creative
fellowship that extends far beyond the borders of the
game itself. Multiple support sites spring up around
the game. Squads or flight wings will create their
own websites and rosters. Often these cyber friendships
extend to friendships in the real world. I'm still
part of a mail list called Mac Air Warrior, and I converse
regularly with these guys and gals even though Air
Warrior for Mac has been defunct for over 3 years!
The camaraderie and community makes it much more than
a game. For example, members of my flight group, the
Shadow Riders, visit each other when traveling
in different parts of the country. I was inducted into
the group and then made squad chaplain, hence my call
sign "Padre." WWIIOL already shows all the signs of
this sense of community, with links to affiliates,
forums, and squads and squadrons.
One of the advantages of these combined communities
is strategic operations. As the game progresses, alliances
are formed between squads, units, and flight wings.
Coordination between members of these groups, within
their own units and with other squads, allows for strategic
defense of a city or for tactical assault on an enemy
position. The object of play is to capture cities.
(The battle map above shows Antwerp, Belgium and surrounding
cities with areas of control.) As in the real world,
you cannot win simply with tanks and bombs; you need
the infantry to capture and hold bases, bunkers, check
points, and towns. Air cover will soften enemy positions
and protect your advance, tanks will destroy hardened
defenses, but the infantry will win the day. It is
deeply satisfying to participate in these larger scale
operations and share the sense of victory and a job
well done with others in your community.
The game is not gruesome. You get in close with your
enemies, but there is really no blood or gore or flying
limbs. The game is about strategy and tactics. The
thrill is competing against others' brains, skills,
and stealthiness.
The game is a time sink. This quality is both good
and bad, depending on your perspective. If you have
to work for a living or study, it is bad. If it upsets
your spouse, it can create marital problems. If you
are disciplined so you don't play when you should work
and don't play when you need to spend time with significant
others, then the game is a blast. Expect to log on
for 3 hours at a time, minimum. I usually play when
I'm done for the day. I may start at 10 pm, and before
I realize it, my eyes are dragging me to sleep and
the clock says 12:30 am. Just "one more" sortie will
take me another hour past bedtime. Be forewarned: you
will lose sleep. But you won't care.
Price is very reasonable: $12.99 per month for unlimited
play.
The Bad:
It doesn't hurt to have the fastest computer possible.
One way to get shot out of the sky quickly is to have
a slower frame rate than your opponent. Your frame
rate is measured in "frames per second" (FPS). A frame
rate means your computer screen redraws new screens
showing new action in your game, and an acceptable
rate is 15 FPS or better. A slow frame rate is obvious
because your screen will jump from place to place with
noticeable lags, pauses, and jerkiness, so the enemy
Stuka you have in your cross hairs will suddenly appear
300 feet to your left with the next screen. Although
I have a G4 500, I could not play this game as a flight
sim. During air combat with other planes around, my
rate would drop to 3 FPS, meaning I could not anticipate
where my opponent would be. There is no way to compete
against others with a frame rate like that. It is unplayable.
I also noticed this lag in ground combat when it reached
the limit of 64 players in a single hot zone. When
I was in the infantry, the screen became so jumpy I
had to give up.
Cockpit view
I am not sure that frame rate is the entire culprit.
It may be the massive number of calculations for planes,
tanks, shells, infantry, etc. all in simultaneous motion
that causes the host computer (Playnet) to go into
cardiac arrest . The reason I think it may be the host
and not my machine is that I normally could be engaged
in large scale combat using tanks or anti-aircraft
and not see the same lag as I did in when flying or
as infantry.
Unfortunately, while not a frame rate issue, I also
found that Mac players are at a disadvantage as infantry.
Mouse movements, or trackball movements, are jerky
and hard to control even when not in a hot zone. You
cannot reliably turn and aim. The game is unresponsive
to your mouse movements and when it finally does respond,
it causes you to overshoot your intended move. Trying
to aim against an incoming attacker puts you at a deadly
disadvantage. This mouse problem is well known and
was slightly fixed with the latest build, but it is
still bad enough that many Mac players are voicing
their unwillingness on the forums to pay for the game
until it is fixed.
Conclusion:
For comparison, the graphics in WarBirds
III [also for Mac OSX] are just as intense. Unlike
WWIIOL, I find that I can fly online in the mini
combat arena in WBIII and not notice any lag at all.
The graphics in WWIIOL are awesome, but they are
just as good in WBIII. WBIII has ground combat but
not with infantry. It's vehicles only. WBIII also
has a fantastic offline, artificial intelligence
model that lets you practice both ground combat and
air to air without paying online fees. It is as close
to live play as you are going to get offline. While
I enjoyed WWIIOL, I would wait till the infantry
lag is fixed before I paid to play. I personally
might also have to wait until I get a faster computer
to join the WWII ranks full time. If I had to choose,
at this point I'd choose WBIII, which is a bit more
expensive [$9.95-$24.95], but is a more mature gaming
environment that works with my current system.
I rate World War II Online 3.5 stars for vision,
playability, pricing, and potential. If the lags and
the infantry model were fixed, I'd rate it a 5.
My Equipment:
I acquired a Saitek
Cyborg Gold 3D last year. While it cannot replace
the complete rudder and weapons control stick of
my Thrustmaster equipment for ADB Macs [pre-USB],
the Cyborg has a z-axis which functions like a rudder,
a throttle, 10 buttons, and a hat switch. For WWII
era planes or tanks, the joystick is very playable
requiring you to use a minimum of keyboard commands.
See my earlier article on my transition to Mac
OSX and Flight Sims.
Jeff Peterson is the author of a newly released
book from Isaiah
House, entitled Pardoned
or Paroled? Escaping a Prison of Guilt. Jeff
is also a Macintosh pioneer, acquiring his first
128k Mac in 1984. In 1993, he produced one of the
first electronic magazines, O
Theophilus, and some of the first educational
courses for the web. He started his own web design
company in 1999, www.PetersonSales.net and
is still acquiring new clients. He writes for MacReviewZone.com.
Jeff is also a part-time theologian on The Scholar's
Corner, and he loves to play Flight Sims when he
gets a chance, being part of the notorious Shadow
Riders, call sign Padre =<SR>=.
Copyright 1996-2007 by Cider Press Publishing LLC all rights reserved. MacReviewZone is not authorized, sponsored, or otherwise approved by Apple Computer. Apple, the Apple logo, Macintosh, iPod, iBook, iMac, eMac, and PowerBook are registered trademarks of Apple Computer, Inc. Additional company and product names may be trademarks or registered trademarks and are hereby acknowledged.